Generate and Analyze Signals in PLAYSTATION 3

Posted by IdaAshley on Oct 5, 2007 7:43 AM EDT
IBM/developerWorks; By Lewin Edwards
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How do you take the Cell Broadband Engine (Cell/B.E.) processor from an off-the-shelf Sony PLAYSTATION 3 (PS3) and use it to construct a piece of Linux®-based laboratory equipment (in essence, take the Cell/B.E. from fab to hab to lab)? In this series, Lewin Edwards shows you how to go from game console to simple audio-bandwidth spectrum analyzer and function generator. In this article, the author shows you how to build on the infrastructure from Part 1 to make the system into a fully operational, if primitive, spectrum analyzer.

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