Uncovering progress in FOSS-based archeology
Modern archeologists deal with immense quantities of numerical data. Processing that data can require highly customizable software, but, as in many disciplines, computer usage often remains limited to producing fancy PowerPoint slides. Yet for a variety of reasons, it makes sense for software in archeology to be open, viewed as a service, and controlled by the user community. In this way, even institutes with very small budgets can play a significant role.
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