Create Space Invaders on Raspberry Pi part two
We had great fun creating our basic Space Invaders clone, Pivaders. One of the key challenges with the project was keeping it to a manageable size – just 300 lines of Python. Without the use of Pygame’s strong set of features, that goal would likely have been overshot at least twofold. Pygame’s ability to group, manage and detect collisions thanks to the Sprite class really made a great difference to our project, not just in terms of length but in simplicity. If you missed the first part of the project, you can find the v0.1 code listing on GitHub, while you can find version v0.2 of the code, including all the images, music and sound effects in the same repo, as well as on this month’s cover disc.
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