Valve Open-Sources Their Direct3D To OpenGL Translation Layer

Posted by Ridcully on Mar 12, 2014 9:11 PM EDT
Phoronix; By Michael Larabel
Mail this story
Print this story

With Valve's Source Engine originally just targeting Direct3D, when initially porting their games to Linux and OS X they relied upon a hand-made Direct3D to OpenGL translation layer. In potentially assisting other game developers, Valve Software has now opened up this graphics translation layer.

Full Story

  Nav
» Read more about: Story Type: News Story; Groups: Developer, Games, Linux, Steam

« Return to the newswire homepage

This topic does not have any threads posted yet!

You cannot post until you login.