Geometry Shaders For Gallium3D LLVM

Posted by tracyanne on Mar 27, 2013 3:02 AM EDT
Phoronix
Mail this story
Print this story

Geometry shaders are one of the few remaining features to be implemented before Mesa can officially declare itself in compliance with the OpenGL 3.2 specification. Fortunately, work on the Gallium3D side is ongoing...

Full Story

  Nav
» Read more about: Story Type: News Story

« Return to the newswire homepage

This topic does not have any threads posted yet!

You cannot post until you login.