Tabletop games and the thousand-year game design challenge

Posted by tracyanne on Jan 18, 2013 1:42 PM EDT
opensource.com
Mail this story
Print this story

Daniel Solis (@danielsolis), an art director by day and game designer by night, describes what sets ancient games apart from the ones sold in today's market. Beyond big boxes, colorful pieces, and lots of noise, ancient games employ three main criteria: access, elegance, and fun. Access—across language and geographic barriers. Elegance—applying a few rules that are easily understood but take a long time to master. And fun—we all know about that.

Full Story

  Nav
» Read more about: Groups: Games; Story Type: News Story

« Return to the newswire homepage

This topic does not have any threads posted yet!

You cannot post until you login.