Forcing Multi-Sample Anti-Aliasing With Gallium3D

Posted by tracyanne on Dec 16, 2012 11:56 AM EDT
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With the recent improvements to MSAA Gallium3D support, if you have been wanting to benefit from anti-aliasing with the open-source Gallium3D drivers but your game/application doesn't have options to toggle the MSAA level, it's now a bit easier to configure...

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