Modeling, Shading, Texturing, Lighting, and Compositing a Soda Can in Blender 2.49: Part 1

Posted by sanjivl on Jan 14, 2010 5:43 PM EDT
packtpub.com; By Reynante Martinez
Mail this story
Print this story

In this article by Reynante Martinez, we’ll cover everything from modeling a tin can from scratch, giving it some basic shading, adding appropriate textures, finalizing the lighting schemes for the scene to lastly compositing it for a better feel.

Full Story

  Nav
» Read more about: Story Type: Tutorial

« Return to the newswire homepage

This topic does not have any threads posted yet!

You cannot post until you login.