Taking FOSS to the Next Level
Before building anything you have to have a design, a plan, because if you don't know where you're going you won't get there. What drives the plan? The needs of the user. Oh I know, this is anathema to the "scratch your own itch" philosophy. But that particular philosphy has been misrepresented and distorted into something self-centered, a "If you don't like it then don't use it" attitude, when in fact it isn't: "7. Release early. Release often. And listen to your customers."
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