Indie dev suggests peers should support OS X, Linux gaming
2008 was a big year for indie gaming. With the likes of Braid, Castle Crashers, World of Goo, and a host of other titles raking up big sales numbers, the indie gaming industry is growing right alongside its bigger brother. And, like the indie film industry before it, the smaller, more humble sector of the industry garners a lot of adoration and respect from its faithful followers. But now that the indie sector is growing, how does one stand out from the pack? According to one indie developer, the answer is simple: make games for Mac OS X and Linux.
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