FC6 slips a third time
Bugs suck. More bugs suck more. I'd rather go DOWN in bug count with the trees we spin than up, so after some regressions popped up, we're going to respin again and push the release out until next Tuesday, the 24th. This will ensure we finish playing whack-a-mole with the tree and we give the mirrors a fighting chance at getting synced up before we open the flood gates.
In the interest of full disclosure (like you couldn't read rawhide report from
tomorrow...) the following bugs popped up / were noticed / were introduced /
were fixed due to extra time / and have been fixed (hopefully) with the tree
I'm spinning, and rawhide that will land tomorrow.
So, provided that we don't introduce any NEW bugs while fixing THOSE bugs, the tree should be golden as of tonight. We'll begin syncing once we've finished smoke testing the tree tomorrow (you can help too on rawhide!). There will also be a fair number of "0 day" updates for FC6, due to the amount of time that we've been frozen and not taking any updates. Many of these will go into updates-testing first, and some testing on those would be good, since they saw 0 rawhide time. That is all, I now return you to your regularly scheduled mortgage and lottery spam. |
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