Gaming is Alive and Well on Linux

Story: Gaming is Alive and Well on LinuxTotal Replies: 1
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henke54

Oct 08, 2010
6:26 AM EDT
Quoting:According to at least one massively mulitplayer online developer, Linux isn't exactly a great system to develop games for or port over Windows or Mac games to.

"The Linux user base is too small for the financial risk, Linux users are generally savvy enough to make their OS run whatever games they want anyway, and since the Linux community is very DIY minded, they tend to not want to pay for much," said Ryan Seabury, creative director at NetDevil for LEGO Universe. "All of these make it a pretty bleak area to publish games into."

Seabury said that while porting a game from Windows or Mac to Linux isn't rocket science, "it's also usually not worth the cost and it's difficult to find talent with the right expertise."
http://kotaku.com/5656307/linux-could-be-a-problem-for-mmo-h...

jacog

Oct 08, 2010
7:06 AM EDT
That quote speaks of laziness really and is nothing more than a lame excuse.

Open any big name game, and you see title screens filled with stacks of logos of proprietary tech that the game implements. These proprietary technologies are some of the problem, since companies just ant to buy pre-made solutions, and end up paying for ones that are just not supported in Linux.

Other companies have more sense, and develop on cross platform APIs. Sadly, even then some games don't make it to Linux. Torchlight was developed on Ogre3D, and yet there's no Linux version at all.

There's a bigger issue too... consoles are killing off PC gaming slowly.

As for the "Gaming Is Alive And Well" article. These articles are usually written by people who are not actually gamers.

Well, at least I can play Minecraft on Linux!

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